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Showing 335 results
This Barefoot Computing activity for upper primary goes deeper into the concept of algorithms, using logical reasoning and debugging to find errors and to improve accuracy and efficiency. By following instructions, children create diagrams constructed from simple shapes. They are asked to identify errors in the...
This resource contains a series of interactive spreadsheets designed to demonstrate various teaching points and to provide practice in 2D and 3D shapes and their properties at primary level. They are:
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This resource contains a large number of activities which were originally aimed at students using Visual Basic, other than a few mentions of pressing a button to make something happen, they should all be readily implementable in plain python. The booklet has 7 or 8 missing challenges on Sorting and Searching, but...
This is a very comprehensive introduction to functional programming concepts using Python 2 from Mary Rose Cook’s blog. Students can work through the activities, using a language of their choice, to learn a wide range of techniques including using...
In this activity, part of a group of Python inspired resources, students will learn how to write a Python program telling people all about you.
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This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...
Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.
The simple game requires that students maintain...
From a more mathematical perspective this time, this document covers the derivation of algorithm complexity. It could be used in the classroom as extension reading or as a homework.
Machine learning is a system where rather than a computer programmer deciding the best way to sort, organise, classify or use information, the computer program develops its own set of instructions (algorithm) based on information that users feed it. Scientists at the...
This longer article taken from AI: Where is the Intelligence? discusses Artificial Intelligence and rule following "bots". The activities contained within would easily lend themselves to a series of lessons on algorithms. The section on...
Python is a freely available programming language. This resource contains six sections:
The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...
This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...
This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.
Whilst this resource has been designed to be used as a...
This resource consists of a ten page student workbook and some associated resources. The workbook is designed to be used with Key Stage 3 students over a number of lessons, to introduce them to the concept of algorithms, to make them used to following instructions given as an algorithm and to start producing their...