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This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...

This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...

This short practical guide shows how to implement a bubble sort algorithm in Scratch. The procedure is easy to follow, and can be used in conjunction with theory or unplugged activities to aid...

This game-writing activity using Scratch will bring back youthful memories for some! It provides...

This practical guide to creating a simple game is aimed at those new to programming with Scratch...

Teach Computing is an educational programme provided by the National Centre for Computing Education. It provides high-quality support for the teaching of computing in schools and colleges, from key stage 1 through to A level. The extensive range of training, resources and support covers elements of the curriculum...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...

“I’m Chief Technical Officer and Co-Founder for our business LettUs Grow. The company aims to build the most efficient farms to feed the next generation...

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

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This Toolkit Talks video covers parental involvement.

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This Toolkit Talks video covers social and emotional learning...

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

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Build mechanical computers to solve puzzles: discover how simple switches connected together in clever ways can do incredibly smart things. 

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