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The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

This Cre8ate maths activity deals with the external costs of transport which affect society but which are not paid for by the transport users who cause them. Road, rail, air and water are compared. Mathematical connections involve working on inverse proportion, conversion calculations, compound percentage change...

In this activity developed by the Institute of Physics, students investigate how temperature changes with distance from a heat source and relate this to planetary temperatures. After completing this activity, students should be able to:

*Understand that the temperature of a planet depends on its distance...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

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This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...

This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...

The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.

The joker in...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

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In this Science upd8 activity students use their understanding of simple circuits, electricity and magnetism to diagnose and fix problems with the running of a magnetic train in a theme park.

This ASE resource includes applications, explanations and schemes of work incorporating the P scales (pre-level one). The P scales are the performance criteria describing attainment up to level one in the National Curriculum.

Using the resource The material can support schemes of work in...

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