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Helen Walker and Karen Ashforth from Birley...

These resources challenge students to become more familiar with graphical data in a design and technology context:

  • Venn diagrams: students are asked to complete the Venn diagram as a product analysis exercise for headphone wraps.
  • Pie chart: students are asked...

Produced by Becta, these case studies illustrate how information communication technology (ICT) can be used to enhance teaching and learning in science. This case study explores how Year Nine pupils produced their own revision material to share with each other using iPods.

Students produced PowerPoint-style...

These activities support students to use maths skills when designing new products. The first activity uses a tangram to help students create new product shapes, the second uses the SCAMPER strategy to help students alter the shape of their design idea using reflection, tessalation, scale and proportion.

This...

A Catalyst article describing the use of smart materials to help people with disabilities. Many more people with physical and mental disabilities are leading independent lives at home, thanks in part to recent technological developments. The article focuses on one project which makes use of smart materials to help...

This paper describes how to use the P-E-O technique (Predict-Explain-Observe) to expose students’ preconceptions about buoyancy, but you can use the same technique across a range of topics - very useful before...

A group of enthusiastic mathematics and science teachers with an interest in raising student achievement and making the link between the STEM subjects spent several months working as a STEM Knowledge Network and were able to commit time to evaluating the benefits of...

This STEM Learning resource collection aims to support STEM Ambassadors to highlight the top 10 employability skills to young people, with examples of activities and discussions to support young people to develop these skills in either school, college or other settings.  

These two resources focus on using...

V&A Innovate is a challenge for schools that encourages students to use design thinking approaches and human-centered design methodology. Students are invited to choose from three contextual challenges, inspired by the V&A collections and exhibitions that ask critical questions about the issues shaping our...

This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:

  • ...

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

This cross-curricular activity introduces the concept of vaccination, specifically for COVID-19, using stimulus materials enabling student discussion opportunities. The way in which vaccines work, what they contain and the most common side effects are explained using simple scientific terminology. Some anti-vaccine...

This document presents the executive summary and findings of a report which was carried out by a team from the Institute of Education, University of London, for the Wellcome Trust and published in 2001. It investigates how, and in which curriculum subjects, controversies arising from bioscience are tackled in...

This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:

  • Act One: a video or photograph to provide a ‘hook’ to the problem

  • Act Two: further...

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