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Showing 6977 results
Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.
This resource focusses on designing a hoverboard that works using magnetism and magnetic field.
Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.
This resource focusses on how ergonomics and anthropometric data can be used to design a product.
This Core Maths activity covers the key points to consider when designing an effective questionnaire.
It is suitable for a whole-class introduction to the topic, providing ample opportunities for group discussion. The practical task enables students to design their own...
Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.
This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...
Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.
This activity introduces the concept...
A Catalyst article about designing, building and testing a spacecraft. There are thousands of man-made satellites orbiting the Earth. Some are only a few hundred kilometres above the Earth and complete one orbit roughly every 90 minutes. Geostationary satellites are located around 40 000 kilometres from the surface...
This is one of the 18 Background Books published for Stage II of the Nuffield Chemistry Sample Scheme. The books were highly illustrated designed to be attractive. This book describes applications of chemistry to cleaning.
There are three parts to this book:
*Part 1: Soap
This part explains how...
In this resource students are given a quadrilateral with one angle of 60 degrees and varying side lengths- with two of the sides of equal length. The challenge is to calculate the lengths of the diagonals.
Each student worksheet contains a different quadrilateral, but the solutions all have something in...
As the number of cells in a microbial culture increases, turbidity increases. In this experiment students calculate doubling time and growth rate constant using absorbance as the measure of growth. Turbidity is caused by suspended cells in the growth medium scattering light, and may be measured using a colorimeter...
This experiment is a continuation of Determining Doubling Time. Students create a standard curve of absorbance against yeast concentration, and use this to determine the concentration of yeast produced over time.
The standard curve (dry mass, grams per litre) is generated from known concentrations of dried...
This resource created by the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. In this activity, learners will design a sports team logo.
The activity could be used as a one-off main...
This booklet contains a number of case studies of lessons that emphasise working with what students already know and working from concrete ideas to the abstract. Each case study explains the task, contains examples of students’ work and explains how the lesson was followed up. [b]The function game[/b] is one way in...