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Showing 97 results
The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...
These resources are to support teams entering the UK CanSat Competition or European CanSat Competition. Details of how to enter the competition can be found through https://www.stem.org.uk/esero/cansat for the UK competition, and ...
This resource teaches students how to code through a series of physical computing and practical activities which explore the essential role engineers have in search, save and rescue missions.
This resource is designed to provide practical and contextualized applications where people can see the role that...
This is a long-awaited and much needed book...
The new computing curriculum is truly transformational. However, many primary teachers and students have little or no experience of programming or the thinking skills that underpin it. This...
The student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum. First Steps in Programming using...
Coding as a Playground...
Sonic Pi is a programming environment that lets you create music and other sounds with code while learning programming concepts at the same time, is included with Raspbian (the Raspberry Pi OS), but it is...
"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...