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This resource contains a presentation to use as the starting point for a lesson on drawing a diagram of the school network. It features alternate slides depending on whether a tour of the school network infrastructure is available or not. There is an example of a computer suite in diagrammatic form and suggestions...

The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...

A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.

Katrina Morris is the author of this resource.

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

These resources link to elements of the geography, while supporting aspects of science, maths and computing. Using early astronaut photographs, and more recent satellite images, they provide opportunities to discuss the advantages and disadvantages of using each method for remote sensing. The main activity is based...

These resources use real satellite data from different parts of the electromagnetic spectrum to provide an introduction to scientific image processing techniques. They link to elements of GCSE science specifications as well as supporting aspects of the curriculum for...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...

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This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.

The report aims to...

In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...

The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...

This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

This resource can be used to support an electronic handbag project. There are four worksheets that cover the following topics:

  • micro-controllers
  • exh numbering for neopixels
  • the ‘Internet of Things’
  • conductive thread circuits

The worksheets are suitable for...

This intermediate-level guide shows how BASH scripts can be used to handle files and to integrate other programming languages such as Perl. String manipulation features heavily in the exercises. A challenge is set to use a Python program along with a shell script.

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