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This resource focusses on probability, using the act of taking an item of fruit at random from a bag. In this activity learners will develop understanding of the possible outcomes of simple random events. They will also understand that there is a degree of uncertainty about the outcome of some events. The teacher...

On December 15th 2015 European Space Agency astronaut Tim Peake launched on the six month Principia mission to the International Space Station (ISS). Principia was named after Isaac Newton’s Naturalis Principia Mathematica, describing the principal laws of motion and gravity.

The education and inspiration of...

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In this STEM activity pupils will have the opportunity to measure the circumference of a tree trunk and use this information and number skills to work out the age of the tree in years. They will then repeat this for other trees and present and discuss their results as a class. This activity supports the teaching of...

This resource focusses on developing the understanding of ratio, fractions and scaling, by scaling up ingredients in a recipe. It could also be linked to learning in food technology, to demonstrate a practical application of maths. In this activity learners will scale up a cookie recipe that makes six cookies to a...

In this STEM activity, pupils will solve three addition and subtraction problems, with the answers giving the digits needed to crack the code to a safe. This activity allows pupils to further their abilities to add and subtract numbers with up to three numbers mentally and using formal columnar methods and to solve...

In this activity learners will solve simple addition problems in order to play a game of salute. The problems will be based around the numbers 1-20. This will improve and reinforce learners’ addition skills in a fun and engaging context. This activity could be used as a starter activity covering learning from the...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...

This resource, from the Royal Institution, provides students with the opportunity to explore patterns in mathematics. The activity begins by considering observed patterns in number sequences and progresses to the concept of fractals, which is introduced to students through playing 'the chaos game'. Students...

This resource focusses on measuring time, by recording the time it takes to complete a walking race. In small teams, pupils will time each other with a stopwatch and record the data. The results will then be sorted and discussed as a class using terms such as, faster, slower, quicker etc. This activity could be...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

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