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This resource supports learning in literacy and drama and science, all based around the life of Edward Jenner. After watching a short film, children discuss some of the main differences between plays and films, beginning to think in terms of cinematic storytelling. They use their scientific and historical...

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...

This topic from Siemens designed for primary aged pupils, uses the context of long distance communications to get them thinking about how scientific ideas are used to develop solutions to challenges and how technology is about comparing and evaluating different solutions.

  • Ways of communicating...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

This resource provides a stand-alone lesson to support World Oceans Day in schools. The short activities include:

Ocean acidification in a cup which demonstrates the basic process of ocean acidification

Dissolving shell in vinegar investigates how the decreasing pH of...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

This resource from the Institute of Physics (IOP), describes how X-rays can be used to image the body. The X-rays video, taken from an IOP Schools and Colleges lecture, describes how Roentgen discovered how to image using X-rays, in his lab. The lecture also describes how barium and iodine can be used to to image...

Zoos is a PowerPoint template from the Association for Science Education (ASE) for students to produce their own presentation on the habitat, adaptations and feeding relationships of a particular animal.

The activity improves students' ability to select relevant information for a presentation, develops their...

This resource challenges students to design an energy plan for an island so that it can become self-sufficient and to consider not only how but also why they might want to do that. Students must design an energy supply system for the island that does not rely on fossil fuels. As well as making decisions about how...

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