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Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

A number of scenarios are presented to encourage debate around genome sequencing. All teaching materials are provided.

  • The interaction of genetic and environmental factors in influencing phenotype
  • Ethical implications of genetic screening

Curriculum links:

  • Sequencing...

This guide, from triple science support, has been produced to provide advice and guidance for teachers wishing to engage with a researcher from a local university and to support the teaching of genomics with enhancement and enrichment opportunities. The guide offers background information and practical suggestions...

This booklet, aimed at upper primary level, contains seventeen activities linked to health and diet, incorporating many cross curricular links. The activities look at various aspects of healthy eating and lifestyle including: the nutritional value and benefits of different types of food, what makes a balanced diet...

These materials look at three possible projects that relate to the environmental impact of domestic cleaning products:

* Communications project - students gather information to explain how cleaning products can be harmful to the environment and recommend good practice that will help protect the environment...

In this SATIS Revisited resource, students consider the Californian Gold Rush and its impact on the environment through pollution in the food chain and analysis of mercury in fish from local lakes and rivers.

This...

These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Recall that people have both physical health and mental health, which can range from good to ill.

  • Identify factors associated with good and ill physical health in...

An interactive resource from the Association for Science Education (ASE) that introduces nutrition, and offers students the chance to have their say on healthy eating. Students research different nutrients and their sources, before making changes to a player's favourite...

One of a series of articles for post-16 students published by Science and Plants for Schools (SAPS). Chloroplasts evolved from photosynthetic bacteria and contain DNA encoding a remnant of their original bacterial genes. 

This booklet discusses how the study of chloroplast genes has helped biologists...

Aimed at primary level, this resource links to the topics of plants and living things and their habitats.The activities are designed to build on earlier knowledge and develop ideas and skills within grouping and classification. They start with activities which help...

As people live longer the demand for new organs to replace failed ones increases. One possible solution is to build new organs in a dish from cells taken from the patient’s own body. Students use evidence from case studies to work out if this is possible and then to decide whether this new technology offers a good...

This Salters’ Science extension module for biology deals with the breeding, cultivation and harvesting of plants as crops. Experiments on soil structure and nutrient content are matched with data about major crops to show why different crops require different conditions...

One of a series of resources from Science & Plants for Schools (SAPS) investigating key topics in plant biology. An enjoyable and thought-provoking introduction to the topic of sexual reproduction in plants. Students observe in real time the growth of a pollen tube, over the course of a lesson. When a pollen...

This activity encourages children to consider how bones grow as we grow. Working in groups, children measure the height, distance around the skull, length of a foot and length of a lower arm for each person in order to investigate whether taller people have longer bones...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

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