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Published by BEAM, these games provide opportunities for students to develop their knowledge and understanding of shape and space. The three games, all taken from the Maths of the Month series, are: *Play people - matching numbers to objects *Shapes - counting sides of shapes and recognising numerals *Three in a...

A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' understanding of shape and space. *Fishy codes - decoding using co-ordinates *...

Published by BEAM, these games provide opportunities for students to practise and consolidate their knowledge and understanding of shape and space. The three games, with their mathematical content, are: *Angles - identifying right, acute and obtuse angles in shapes *Coordinates grid game - generating co-ordinates...

This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...

This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

This resource looks at food, nutrition and healthy eating and links to the topic of animals, including humans. This game is based on the popular game of Snakes and Ladders, but with the difference that when you land on a healthy snack you climb up and when you land on not-so-healthy snack you slide down. Special...

An ASE SYCD: Science Year Primary game providing a quick and easy way of assessing whole class knowledge - no writing required.

The resource comprises guidance on how to manage the game and ten questions, or statements (with answers). You may wish to print out the questions for ease of use. Each pupil will...

This is a Bingo activity from Arkive which can be used outside the classroom. Children are asked to circle living things they see on their sheet whilst on a field trip or nature walk. If they get four in a row they can shout 'Bingo'. This leads to a discussion on where the different species were found which can...

A quick game, from the ASE SYCD: Science Year Primary CD-ROM, for up to four pupils to reinforce their knowledge of some aspects of Physical Processes.

The resource comprises of cards and instructions for playing the game. Pupils compete to collect the starts and ends of statements or questions. Areas...

This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...

Starting Games, the first in series of three books of mathematical games from Spectrum written by Dave Kirkby. It was produced mainly for the primary years and those students working at National Curriculum levels one to three. This book contains forty games, each in the form of: • a photocopiable gameboard or score...

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

In this SATIS Revisited resource the activities take students through a comparison of the risks associated with different activities using data at personal, community, national and global levels.

There are three activities in this unit, which have been written to be followed sequentially. Students work...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

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