Filters
Clear allSubject
- Careers (25) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (7) Apply Creative arts and media filter
- Cross curricular (40) Apply Cross curricular filter
- Design and technology (143) Apply Design and technology filter
- Engineering (83) Apply Engineering filter
- Food Preparation and Nutrition (3) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (137) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (142) Apply Science filter
- Space (3) Apply Space filter
- STEM Clubs (9) Apply STEM Clubs filter
Age range
Type
- Activity sheet (109) Apply Activity sheet filter
- Article (32) Apply Article filter
- Audio (1) Apply Audio filter
- Data set (1) Apply Data set filter
- Demonstration (1) Apply Demonstration filter
- Experiment (2) Apply Experiment filter
- Game (3) Apply Game filter
- Group work (7) Apply Group work filter
- Image (37) Apply Image filter
- Information sheet (25) Apply Information sheet filter
- Interactive resource (9) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (5) Apply Poster filter
- Presentation (53) Apply Presentation filter
- Research (27) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (1) Apply Simulation filter
- Teacher guidance (139) Apply Teacher guidance filter
- Textbook (7) Apply Textbook filter
- Video (35) Apply Video filter
- (-) Remove Include Physical Resources filter Include Physical Resources
Showing 627 results
This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...
Includes a Bee-Bot, rechargeable batteries and unit, three activity mats...
This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...
Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...
The Big Ideas: the future of engineering in schools report, supported by the Royal Academy of Engineering, reflects the views of leading engineering education experts and key stakeholders such as employers, parents and students. It proposes that students should be explicitly taught about engineering and the...
This resource introduces binary data to students via the creation of bracelets which display their name in binary. This lesson helps to demonstrate how it is possible to take something that we know and translate it into a series of ons and offs (ones or zeroes). The resource contains a lesson plan and related...
Blending Instruction with Technology is a book that offers educators guidelines and solutions for implementing blended learning in today's classrooms. There has been a strong push by many...
This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.
The...
This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.
The ‘brain in a bag’ kits used in the...
BrickPi+ helps students to do more with Lego Mindstorm by connecting Lego sensors and motors to the Raspberry Pi. The base kit includes one...