Filters

Clear all
Find a publisher

Showing 1003 results

Show
results per page

The Raspberry Pi is a low cost, credit-card sized, programmable computer which has been developed by the Raspberry Pi Foundation.

OCR have been working in collaboration with Raspberry Pi and with leading practitioners to create resources that support the use of the Raspberry Pi in the classroom.

This resource details an activity where students set up their own network of Raspberry Pis in a classroom, using another machine as their server. As with all of these sorts of activities, it is highly recommended to work through the whoole activity first, downloading the required software ahead of a lesson and...

This document introduces students to the Linux operating system by allowing them to learn and use a number of shell commands using a Raspberry Pi computer. Activities allow them to gain an understanding of how resources are managed and levels of access controlled.

This document introduces students to the Linux operating system by allowing them to learn and use a number of shell commands using a Raspberry Pi computer. Activities allow them to gain an understanding of how resources are managed and levels of access controlled.

This resource has been developed by the Raspberry Pi Foundation in conjunction with OCR.

The Flashing Light LED Recipe Card explains how to turn an LED into an output device for your Raspberry Pi. The resource guides the learner through the steps required when writing the program to make the...

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

...

A lesson plan that takes the students through the algorithm to making a paper airplane. It consists mainly of a worksheet task to correctly sequence the steps in making a paper airplane, in doing so they must discard any superfluous...

A lesson plan that takes the students through the algorithm to plant a seed. It consists mainly of a worksheet task to correctly sequence the steps in planting a seed, in doing so they must discard any superfluous information. The idea is then that they give their algorithm to another child for that child to follow...

This magic trick from the Computer Science for Fun (CS4FN) team at QMUL is based on a ‘self-working trick’. It includes a set of instructions which, so long as the commands are followed, works every time. It is, therefore, an algorithm.

The trick involves playing cards – the actual value of the cards is not...

Ideal for a Halloween-themed coding lesson! Using sparkles to imitate eyes in a portrait – but can be made harder using LDRs or making the lights fade in and out.

Her Majesty’s Inspectors visited nine schools and one pupil referral unit that had been judged outstanding for behaviour in their most recent Ofsted inspection to find out about their behaviour policies and to discuss exclusion. The evidence gathered from these visits is presented in this report as good practice...

A resource aimed at the various GCSE Specifications for Computing. Activities are broken down into 14 stages and will require students to create a Relation Database...

It is often very helpful to reiterate vocabulary and definitions associated with database technology. This resource can be used as a starter or a plenary activity to reinforce key terminology.

In this activity SEND pupils will learn to use logical reasoning to solve a problem and can be adapted using the PowerPoint to develop understanding of algorithms, decomposition and debugging. The activity gives pupils the opportunity to solve the traditional problem of a farmer trying to get a chicken, fox and...

Bring physical computing to life, whilst introducing the micro:bit to pupils, with these robotic head templates. Program sequenced animations on the micro:bit and then use the templates to display the micro:bit through a robotic form.  A template is provided for printing on paper or card, as well as files for 3D...

Pages