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The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.

The joker in...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

This activity, from the Royal Observatory Greenwich, introduces students to ways of combining errors (uncertainties) from two independent measured quantities. Using the equation for Doppler shift, the error in the rotational velocity and time period are calculated....

This video shows the huge range of industries and sectors which students could work in with qualifications in STEM subjects.

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As part of the educational activities around the British astronaut Tim Peake's mission to the International Space Station (ISS), this project offers schools the unique opportunity to access and analyse ionising radiation data from the ISS. A variety of data sets will be available from the start with others being...

Purpose: An important form of investigation that can be difficult to manage in classrooms is ‘observation over time’. Fixed length lessons reduce the number of possibilities for observation to those changes that occur within minutes rather than hours. One solution to this problem is to use time lapse photography to...

Inspire as many students as possible with inspiring and inclusive messages about engineering.

This 12-page guide is for ambassadors, teachers, advisers and anyone delivering engineering activities or talks to groups of young people. With a handy preparation checklist and sections on ‘embedding careers...

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

This resource contains two interactive excel files dealing with the graphs of trigonometric functions.

Trigonometry: X=cos, Y=sin...

This Core Maths task consists of a presentation that explains and reviews the distinctions between different types of data. It explains the difference between the following categories of data:

  • qualitative and quantitative
  • discrete and continuous
  • primary and secondary

The...

This folder of guidance and resources was published for UNESCO by the Association for Science Education. The resources consisted of 26 modules each with Student’s Notes and Teacher’s Notes.

UNESCO Project 2000+ was a collaborative partnership between eleven major international agencies and inter-governmental...

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This is one of a series of extended units, from the Association for Science Education and the Design and Technology Association, to provide in-depth coverage of a topic or an area of the curriculum. The focus is on the aspects of systems and control that generally feature in courses of Design and Technology and...

The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in understanding the processes and philosophy of science and scientists.

The Understanding...

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