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This project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. Students apply the tools in Autodesk Inventor to the challenging task of creating a virtual lamp design in parts, before manufacturing the product. Students will spend time...

The project provides a lesson structure for the design and manufacture of an MP3 amplifier. The resources uses a sketching and computer aided design (CAD), alongside laser cutting and 3D printing processes. Students will apply the tools in Autodesk Inventor and 123D Make to create the MP3 parts, before...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This project looks at the animation of a character created in Project Pinocchio. Students use the tools in Autodesk Maya to create a 10 – 15 second dance routine for the character. Students are introduced to some basic navigation around Autodesk Maya before learning how to pose their characters using a HumanIK...

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Julia is a dietitian for Addenbrookes Hospital, she discusses her role in this video.

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A person is shown spinning around on a playground ‘carousel’ before getting off and walking away. The task is to graph the distance of the person from the centre of the carousel against time. Whilst the person is spinning on the carousel the resulting graph shows that distance is constant. This story can be used as...

A person is shown exercising using weights whilst lying on a bench.  As the weight is lifted the arms of the person curl around, so that the distance from the bench is not linear with time. As the exercise progresses it takes longer to do each bench press. Finally the weights are placed back on the resting stand....

A person is shown spinning around on a playground ‘carousel’ before getting off and walking away. The task is to graph the distance of the person from the camera against time. The resulting graph has periodicity and non-linear elements. This story can be used as a complement to ‘Distance from centre of carousel’...

A player is shown on a baseball pitch. They run around the bases before returning to the home plate. The speed varies between the different bases. The task is to draw a graph of the player’s distance from the home plate against time. The graph shows linear piecewise sections.

Distance from the home...

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