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Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the cultural impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...

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From the design and technology QCA, QCDA and Ofqual collection, these resources outline the curriculum required for various ages of student, along with subject criteria for examinations.

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In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

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Published in September 2010, this summary of an online survey looks at design and technology (D&T) teachers’ attitudes towards CPD.

The full collection of STEM Learning impact and evaluation research reports can be viewed here

A Catalyst article about the work of Damian Murphy a music technologist. Acoustics and sound are examined in addition to the physical modelling and acoustics of buildings and environments, both real and virtual.

This article is from Catalyst: GCSE Science Review 2007, Volume 17, Issue 3.

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This Catalyst article is about using computer models which use natural selection to evolve new products. Computers can be used to simulate evolution showing how some species die out and how others evolve and thrive. Products used by humans in everyday activities also evolve and this article describes how their...

In this activity from the Institute of Engineering and Technology (IET) students perform calculations and apply formulae to a spreadsheet of data collected by a data logger, in order to determine how many visitors to an aquarium at any one time.

The resource includes a presentation and teacher guidance.

This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

A collection of mini design challenges, themed around different material areas.

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