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This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

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This book is intended for people who are meeting the subject for of Computer Studies for the first time...

Illustrated using photographs, this book looks at how the computer has evolved from the earliest known tallying system around 30,000 years ago to the machine it is today, and examines its role in a variety of contexts, from wartime operations to its influence on fiction and film. 

'The Computer' traces the evolution of this vital machine from its earliest roots through its exciting application in code-breaking during the Second World War, from its initial use in the workplace and home, to its...

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...

This book is designed to help children learn and understand the concepts of a computer, by giving them step by step instructions through the process of how to do something, based on the Microsoft Windows 7 Operating System.

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This book has lesson ideas and worksheets for five different topics and covers a range of activities including research, communicating ideas, data logging, and modelling. The five topics...

This lesson focuses on the statement: Modern Society relies heavily on computers, without computer systems there would be chaos. Students are asked to reflect on this statement and discuss whether they believe this to be true. In groups they are asked to look at different areas of modern life and to research where...

This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.

 

 

 

This book is part of the Archive Collection which is available to view at the National STEM Learning Centre.

Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.

Each of the progression pathway statements is underpinned by one or more learning outcomes...

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

 

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts...

This book is part of the Contemporary Collection which is is available to view at the National STEM Learning Centre.

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