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This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This activity aims to stimulate discussion on the question of whether computers can exhibit ’intelligence’, or are ever likely to do so in the future. Based on a pioneering computer scientist’s view of how one might recognize artificial intelligence if it ever appeared, it conveys something of what is currently...
40 different challenges, this puzzle emphasizes spatial reasoning and abstract thinking. Lay down a puzzle card, solve the challenge by making a loop, and watch the board light up. Comes with light up board, eight fluorescent, 3-D puzzle pieces and 40 challenge cards.
A fun, accessible guide to computers and coding for older children and curious adults.
Coding, now firmly part of the National Curriculum, is a huge subject and...
Data in computers is stored and transmitted as a series of zeros and ones. In this activity students explore how words and numbers can be represented using just these two symbols. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of the binary system followed by...
This activity is part of a group of projects and activities in Python , that can be used with Raspberry Pi Sense Hat or using the Sense Hat emulator. This resources works well with older or more advanced...
This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:
*The new National Curriculum Programme of Study for Computing
*Designing a new computing curriculum in your school; adapting previous curriculum models
*Computing...
This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...
This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours. It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo...
These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...
This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...
In these activities, learners will create and develop a programmable pedestrian crossing using the micro:bit.
In this activity, learners will use the micro:bit to develop a prototype for a pedestrian crossing for a local secondary...