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Showing 1562 results
This text explores how teachers can harness the power of curiosity in their classroom. Curiosity has the potential to enhance learning in all curriculum subjects but it has a special...
STEM Learning has worked with IBM to increase the accessibility of its SkillsBuild e-learning resources. We have created guides to show which SkillsBuild content supports the specific learning objectives within a range of computing qualification specifications to help save teachers time when planning their...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
This resource consists of two starter activities, the Cyber Security Diamond asks students to take 9 statements relating to Cyber Security and rank them (in a diamond layout) from most to least important. The Social Engineering Activity contains four definitions of types of social engineering activity and asks...
The Royal Academy of Engineering explores cyber control through this activity pack, looking at networks of connected devices. It covers:
- The benefits of devices connected via the internet and scenarios to consider
- The dangers of hacking
- A programming task using the micro:bit using...
An interactive presentation on cyber security for GCSE students. The presentation follows the three strands of the GCSE syllabus, malicious code , social engineering and detect and prevent. Each of the sections has examples and definitions and can be navigated easily by the student. A pre...
This collection of resources is to support teams participating in the CyberCenturion competition.
CyberCenturion is a national cyber education initiative for 12-18 year-olds in the UK. The program is designed to excite, educate and motivate students to...
The CyberCenturion demo provides an introduction to the CyberCenturion competition and using virtual images. The...
Once there was no text messaging. No email and no social network sites like Facebook, Bebo and MySpace. The way we live has apparently been transformed by new ways of communicating. But where did these trends start?...
This book explains how today's computing and communications world operates, from hardware through software to the Internet and the web. It includes enough detail that you can understand how...
The DIY gamer kit is a hand-held games console that students make themselves by soldering together all of the parts (they will need a soldering iron for this).
Making the gamer is a fun, hands-on way of learning core design and technology skills such as electronics and soldering. Once the students have made...
This activity gives SEND pupils the opportunity to make up a dance routine and create a clear algorithm for a partner to follow. Pupils will learn to follow instructions, create a sequence of instructions for people to follow and to understand that the order of instructions is important. Dance move cards will...
Published by BEAM, this collection provides a selection of resources for teachers of primary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to develop, practise and consolidate students' understanding of handling data...