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Showing 169 results
Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.
Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...
This set of three mini-interactive online games from Siemens explore a variety of digital industries:
- Cybersecurity
- Internet of Things
- Digital Twins
...
This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...
This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...
ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...
This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.
The report aims to...
In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...
The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...
This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.
Creative thinking is defined as the thinking that enables students to apply their...
Opportunities for engineers exist at all levels and these career route maps from Neon show various routes through education and training to become a professional engineer in England, Northern Ireland, Scotland and Wales.
A series of themed postcards showing exciting areas where engineers are making a difference: electronics, medicine, power, products, space, sport, transport and water.
These A6 postcards, aimed at students aged 10 to 14, are designed to showcase the broad and exciting range of careers available in...
This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...