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A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...

ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...

This activity highlights comparisons between the life cycle of a frog and basic programming, exploring sequencing through flow charts and loops and repetition. Link science and computer science together in the cross curricular activity.

Our first activities introduce your child/ren to:...

In this session you will help your ...

Our first activity introduces children to the fakebot (a printed or drawn Beebot). It allows your child/ren to explore through play what something can or cannot do. This is known as tinkering.

Please see the session plan for further guidance. 

This week's activity continues to use a fakebot (a printed or drawn Beebot) to create numbers. 
Many of the concepts and approaches built into this lesson support computational thinking (problem solving):
• They use decomposition to break down the numerals into sections, making it easier to write the...

In this session you and your child will be looking at an online safety story created by Childnet International for 3 to 7 year olds. You will join in with Mummy Penguin’s song and follow the adventures of Smartie the Penguin as he learns how to be safe on the internet. You will find a range of resources and...

This week's activities allow your child/ren to: ...

This week we continue to use a fakebot and review the terms ‘algorithm’ (a set of steps, instructions or rules) and ‘debugging’ (fixing an error) as the children learn to create instructions for a programmable device. We make the fakebot travel around shapes and then stars.

Please see the session plan for...

This week your child/ren will learn how to:...

In this session your child will be introduced to the film clip the next three sessions will be based around.

...

This final activity allows your child/ren to create their own fakebot mat. This activity brings together the vocabulary and skills from the last three lessons whilst having lots of fun, commanding the fakebot to complete various challenges.

Please see the session plan for further guidance.

These activitites let children:...

In this session you can share the story book version. You can then spend time talking to your child about adults who help them and make...

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