Filters

Clear all
Find a publisher

Showing 1003 results

Show
results per page

A scheme of work which although aimed at the upper end of Key Stage 2, is also suitable for delivery at the bottom end of Key Stage 3. The scheme contains a whole host of unplugged and plugged activities surrounding networks and communications, including the difference between the internet and the world wide web,...

This resource contains 6 presentations on various aspects of Networks and Network Management including

The Internet (DNS servers and IP addresses)

How Networks Communicate (IP addresses and packets)

Types of Network (Network topologies)

Peer-ToPeer vs Client/Server, LAN and WAN)

...

Students would find this Computing at School community resource useful as a revision resource for the topics of networks and the internet. It is suitable to be issued as a sequence of homework tasks.

Using LDRs and sparkles, the student learns how to code a nightlight coming on only once it gets dark. Digital switches can also be incorporated into this.

Normalisation of floating point binary numbers is usually a topic where students require practice. This pair of documents explain the technique and then provide a set of questions with answers for independent working.

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

Another great resource from the Computing at School community which is suitable as a consolidation activity for small groups, designed to consolidate learning regarding converting positive integers between the binary, denary and hexadecimal number...

GCSE Computing – The Teacher’s Unofficial Guide This guide, which supports the OCR GCSE, covers how to teach the course. Separate sections look at: • Written examination • Practical investigation • Programming project It is not officially linked to the exam board, but they have ‘adopted’ it as their official,...

Greenfoot is an object oriented programming language based on Java. This resource uses a skeleton crab game program to teach the principles of Greenfoot programming. Students complete the activities to complete the program. The resource includes a greenfoot project and a completed project. These are aimed at...

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

This is a very comprehensive resource from the University of Cambridge detailing the main functions of generic operating systems. It could be used as a reference or basis for a comprehension question sheet or preparing model answers for examination questions. Students will also see links with other topics such as...

Outdoor classroom day is part of a campaign to ensure that children spend some time outdoors every day. So that schools can participate on a day that fits with their term dates, the UK and Ireland campaign celebrates Outdoor classroom cay twice each year, in May and November.

The resources compiled in this...

Outdoor classroom day is part of a campaign to ensure that young people spend some time outdoors every day. So that schools can participate on a day that fits with their term dates, the UK and Ireland campaign celebrates Outdoor classroom cay twice each year, in May and November.

Pages