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This study unit offers some practical strategies that teachers use to guide pupils’ learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.

By working through this guide, you can build your teaching repertoire step by step,...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and maths. This resource focusses on drawing a plan view of a classroom.

Different types of drawing are used to...

This document was designed to help school leaders and teachers explore key aspects of personalised teaching and learning and to consider their priorities for further development. For each aspect, there is a section on “How to do this well”, and the guidance was firmly based on practice consistently demonstrated in...

A Mathematics Matters case study looking at how mathematical software supports new developments in imaging technology. Mathematical image processing techniques make it possible for us to capture, transmit and store photographs and video. They also let us restore noisy or damaged images and extract useful...

This resource focusses on producing a tally chart to record and analyse data about favourite colours. This activity introduces tally charts to the pupils as a really quick and easy way of recording data. They will learn how to produce one and how it can be used to find out the favourite and least favourite colours...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

This worksheet challenges students to plot a variety of graphs using data set within a design and technology context. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.

In this Nuffield ...

In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...

In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the...

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In this Nuffield Foundation activity students use the learning skills they have acquired in earlier pods to invent a new game of their own. They need to design and test equipment as well as establish effective rules and a fair scoring system. Groups then present and explain their new game at a sports fair where it...

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