Filters

Clear all
Find a publisher

Showing 2255 results

Show
results per page

The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance more. These resources look at how colour can affect mood and at how electric power can be...

This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

This Catalyst article is about using computer models which use natural selection to evolve new products. Computers can be used to simulate evolution showing how some species die out and how others evolve and thrive. Products used by humans in everyday activities also evolve and this article describes how their...

This STEAM activity gives pupils the opportunity to set up a weather station, using recycled materials and to collect data over a period of 1-4 weeks. The resources gives instructions to support with the making of an anemometer, windsock, compass and a rain gauge. Throughout these activities pupils will expand...

In this activity from the Institute of Engineering and Technology (IET) students perform calculations and apply formulae to a spreadsheet of data collected by a data logger, in order to determine how many visitors to an aquarium at any one time.

The resource includes a presentation and teacher guidance.

Aimed at primary level this resource shows how to incorporate data logging into science lessons. It contains lesson ideas on the topics of sound, habitats, plants and animals in the local environment, light, thermal insulators, separating mixtures, electricity, changing state and sound. The teacher guidance...

This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

In this resource, learners will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter. 

 

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

This activity aims to help children to recognise fruit and vegetables as a healthy snack in a balanced diet, perform simple food skills safely with a focus on cutting and mixing and to present food in an attractive way. This session contains a lesson plan, an advice sheet to support setting up cooking with your...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

This guide will help volunteers working in schools to effectively support Cisco Little Big Futures project work. It covers:

  • The curriculum context for STEM subjects in the age range 11-14
  • Information about how Little Big Futures can be integrated into STEM Clubs
  • Guidance for effective...

Create a den at school using this STEM challenge, which links to geography and D & T. Children learn about natural disasters and how they affect people in many ways, then are challenged to plan and construct a sturdy...

A collection of mini design challenges, themed around different material areas.

Pages