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Showing 297 results
Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...
The Principia Space Diary aims to help children find out more about the Principia mission, to strengthen literacy and digital literacy skills and engage children in STEM learning....
The resource includes Scratch blocks which can be printed and laminated to allow children to create block algorithms visually and in a hands-on way. A great resource to introduce the idea of Scratch blocks to Key Stage One students in the hope that they will become familiar with the system when they reach Key Stage...
Two different sets of printable Scratch blocks that could be used for display or for unplugged programming in upper key stage 1 classrooms as an introduction to programming.
Alec Jackson is the author of the Scratch block cutouts resource.
James Holmes, Gary Setchell, Keith Madderson and Cobie van de...
Includes 1 Pro-Bot, stickers and a backup battery. Required 3AA batteries which are not included. Suitable for KS1 and KS2.
The Pro-Bot can operate independently or alongside your PC with our software, can be used...
These three resources, from the National Strategies, focus on solving problems.
Logic problems and puzzles...
This book provides support for planning, teaching and assessing your school's computing curriculum. It includes:
- Computing subject knowledge information and videos
- Guidelines and presentations for tailored CPD sessions
- Support for planning a scheme of work
- Tried and tested...
In this activity SEND pupils will learn to use logical reasoning to solve a problem and can be adapted using the PowerPoint to develop understanding of algorithms, decomposition and debugging. The activity gives pupils the opportunity to solve the traditional problem of a farmer trying to get a chicken, fox and...
Combine Roman mosaics with the teaching of pixels and digital images in computing, with this colour by Roman numeral pixel puzzle.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This collection offers guidance on how to deliver the computing curriculum to pupils aged 5 to 11 with special educational needs who are...
This document offers guidance on how to deliver the computing curriculum to pupils with special educational needs who are working below national curriculum levels. The document outlines the different computational thinking concepts and the P scales with which to assess children against.
This handy guide has been produced with a view to helping others deal with the practicalities of starting up a STEM Club. The guide includes advice on the following:
- Decide on why you want to set up a STEM club
- Approach people who might be interested in getting involved
- Timing ...
Published termly and supporting the primary, secondary and further education sector, these insightful magazines contain interviews, features, news, and tips on teaching and learning in STEM related subjects.
The STEM...