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Showing 798 results
A starter kit which includes a BeagleBone Black board and components to get students started.
Kit contains:
- BeagleBone Black Board...
Even though computers are fast, there is a limit to how quickly they can solve problems. One way to speed things up is to use several computers to solve different parts of a problem. In this activity sorting networks are used to do several sorting comparisons at the same time. This resource begins with a discussion...
In 'Beat the game' readers find themselves trapped inside a computer game. They must apply their knowledge of programming and algorithms to make their way safely through.
The Beginner’s Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather...
This archive document guides teachers introducing Logo to the computing classroom. While some sections may refer to outdated technologies, many of the techniques and learning outcomes remain relevant to users of any Logo platform. The activities begin with simple drawing using the turtle and pen, and progress...
This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...
Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...
Since Aristotle, we have fought to understand the causes behind everything. But this ideology is fading. In the age of big data, we can crunch an incomprehensible amount of information, providing us with invaluable...
The Big Ideas: the future of engineering in schools report, supported by the Royal Academy of Engineering, reflects the views of leading engineering education experts and key stakeholders such as employers, parents and students. It proposes that students should be explicitly taught about engineering and the...
A series of spreadsheet-based activities to simulate both binary and hexadecimal encoded image files. The students are required to convert between binary and hexadecimal as well as to and from denary as part of the process of solving these puzzles. The worksheet contains a number of example pictures which the...
This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.
Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer....
In 'Black flag: a coding club mission', problem solving skills are tested as the reader joins Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the...
Blending Instruction with Technology is a book that offers educators guidelines and solutions for implementing blended learning in today's classrooms. There has been a strong push by many...