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This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...

This article discusses using mini battery powered computers to sense, and report back environmental data across a wide area in the Lake District. It talks about some of the ways in which this type of robotThis article discusses using...

Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures. 

After examining, briefly, the history of the computer and the Turing Test as a measure of their...

Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of  Computer games technology at Dundee University. He took part in a digital...

This series of sessions are designed to help your child understand how to use technology safely and respectfully and how to keep personal...

 

Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (printed version of a Bee-Bot). Each activity has a session plan with directions and examples needed to support your child as they learn about algorithms, programming, debugging...

Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the...

These six lessons and activities introduce children to algorithms, logical reasoning and context, cross curricular pattern spotting...

These six lessons and activities introduce students to digital literacy and how to keep safe online. This includes two sessions of personal information and authorised access, creating secure passwords, illegal downloading and file sharing, possible e-safety scenarios and looking at a social media profile to...

This is a series of four, 30 to 60 minute, sessions that will go through the basics of binary numbers, bitmap images and compression.

Session contain:

• Step by step instructions.

• A presentation or document to follow.

• A worksheets that can by typed into or printed and written on....

...

The KS4 Data Representation project is consists of 5 different sessions allowing you develop your knowledge of how data is used in...

KS4 Networks Unit Instructions:
This is a series of four, 30 to 60 minute, sessions that will go through the basics of networks. Each
session has:

  • Step by step instructions.
  •  A presentation with the information needed broken into chunks. The idea being you read a chunk of information...

These easy to use resources for pupils aged seven to eleven from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. For example the solar system simulation activity uses the topic of space to introduce children to simulations and how...

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