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This resource looks at various ways at how digital images and sounds are quantified in such a way that the computer can store and interpret them. This looks at the effects of digitising different types of data, and the effect that this has on both the size and the quality of the resulting files. It may be necessary...

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.

This managing bullying in schools document from the Department of Education looks at how Derby Moor Community Sports College talks to pupils about, identifies, and deals with bullying. The resource is part of the managing behaviour and bullying in schools case studies and explores: *The school's 'Friends 4 U club...

In this video from Osiris Educational Bill Rodgers discusses his...

Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. This activity gives students some experience with this aspect of programming. The resource begins with a demonstration of the marching order activity followed by the activity itself, together with...

This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...

The Mars Challenge secondary school resources are a set of "unplugged" computing resources, aimed at students aged 11 to 14 years old.  The resources are set in the context of the European Space Agency ExoMars mission,...

This is a great resource for providing underpinning mathematical knowledge for A level computer science. It is broken down into topics so could be used in small sessions to reinforce understanding. Set theory, numbers, cardinality, cartesian product, regular expressions, vectors and dot product, functions and Big O...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

This guide for students allows them to explore technology used in space through the Arduino tool. They can build circuits to blink an LED and to measure temperature, pressure and altitude. The basics of programming in C++ will be introduced using the Arduino IDE (Integrated Development Environment) software. This...

The first video explores the purpose of both RAM and ROM in a typical computer system.  The differences between the two memory types are outlined.

The second video considers what happens when a modern multi-tasking operating system runs out of physical RAM.  Does it output a “memory full” message and refuse...

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