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A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...

In this video from Osiris Educational Bill Rodgers discusses his...

Students who refuse to follow instructions are among the most...

This document from the Department of Education looks at how Saint Benedict Academy supports pupils who persistently misbehave in their turnaround centre and deal with poor behaviour consistently. The resource explores the school's turnaround centre and it's 'C' system, as part of the managing behaviour and bullying...

A terrifying virus has been spreading around the world. In a matter of weeks, it has killed 90% of the world’s population. Even worse, the victims don’t stay dead. Now, these zombies are roaming the streets looking for their next meal: your brains! Your challenge is to stay alive until scientists find a cure. Be...

You’re in the middle of a once-in-a-lifetime sailing trip around the world. As you pass the tropics, you plough into a pile of floating debris. A large log smashes into your hull and your yacht quickly sinks. Luckily for you, you’re a great swimmer, and you can see a small island on the horizon. Unluckily for you,...

This document from the Department of Education looks at how St Gregory's Catholic School Science College educates pupils and parents about cyberbullying through newsletters, their 'Parent Zone' and curriculum. The resource explores the school's resources for parents, mobile phone and behaviour polices as part of...

This booklet contains all the IET teaching resources for the BBC micro:bit.

In this activity, learners will improve and further develop their programmable pedestrian crossing system using the micro:...

In this activity, learners will test their product against the design criteria and suggest possible improvements.

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

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This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This document from the Department of Education looks at how the headteacher and teachers at two different secondary schools work together to promote good behaviour. The resource explores strategies including the 'head's breakfast', listening staff, the 'ladder' of detentions, visibility of senior staff and the...

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