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This resource has been developed by the Raspberry Pi Foundation in conjunction with OCR.

The Flashing Light LED Recipe Card explains how to turn an LED into an output device for your Raspberry Pi. The resource guides the learner through the steps required when writing the program to make the...

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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This magic trick from the Computer Science for Fun (CS4FN) team at QMUL is based on a ‘self-working trick’. It includes a set of instructions which, so long as the commands are followed, works every time. It is, therefore, an algorithm.

The trick involves playing cards – the actual value of the cards is not...

Ideal for a Halloween-themed coding lesson! Using sparkles to imitate eyes in a portrait – but can be made harder using LDRs or making the lights fade in and out.

Her Majesty’s Inspectors visited nine schools and one pupil referral unit that had been judged outstanding for behaviour in their most recent Ofsted inspection to find out about their behaviour policies and to discuss exclusion. The evidence gathered from these visits is presented in this report as good practice...

A collection of posters all linked to robotics. The first poster looks at how robotics is used in different STEM industries, including manufacturing, healthcare and space. The second poster promotes the skills that you can develop when you learn about robotics. The third poster looks at a number of different...

This collection of sample teacher guides is from Damien Kee, who works with teachers and students around the world to improve teaching with robots. The resources can get you up-and-running using a range of robotics platforms in the classroom, and are written in an easy-to-follow, practical style.

This poster provides examples of different industries that are using robotic technology. For example:

  • Manufacturing
  • Subsea
  • Transport
  • Healthcare
  • Space

This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...

Roving with Rosalind is...

 

Roving with Rosalind is an education and outreach project which presents Mars mission based classroom activities for secondary schools as well as activity groups. This collection of resources is funded by the UK Space Agency, and give students the opportunity to complete activities such as deciding a...

A selection of resources covering topics in engineering, science, mathematics and computing.

The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...

A collection of resources produced by the Royal Society of Edinburgh to support the deeper understanding of programming concepts in seconday computing

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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