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Showing 432 results
In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...
A quick audit for teachers to use to consider their own social and emotional skills.
This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...
This article discusses using mini battery powered computers to sense, and report back environmental data across a wide area in the Lake District. It talks about some of the ways in which this type of robotThis article discusses using...
Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures.
After examining, briefly, the history of the computer and the Turing Test as a measure of their...
Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of Computer games technology at Dundee University. He took part in a digital...
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KS4 Networks Unit Instructions:
This is a series of four, 30 to 60 minute, sessions that will go through the basics of networks. Each
session has:
- Step by step instructions.
- A presentation with the information needed broken into chunks. The idea being you read a chunk of information...
A presentation highlighting seven strategies for behaviour management.
Encryption is the key to information security. The key to modern encryption is that using only public information, a sender can lock up their message in such a way that it can only be unlocked by the intended recipient. The resource begins with a detailed explanation of the activity and how the process of...
These datasets from stats4schools are compiled from the responses given by over 1,500 people to a survey. They are intended to be used flexibly but some ideas are given to guide students in their interrogations. There are three sheets in each set
- Decoded data
- An explanation of the questions...
This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...
This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:
*The importance of computational thinking
*...
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
A level descriptor for use with Key Stage Three computing students, appropriate for the new curriculum in September 2014. The resource comprises a set of level descriptors detailed in five strands: systems, development, programming, modelling and analysis. The descriptors are based on the Computing At School...