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In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

This resource looks at life-cycle analysis and how it is used to work out the environmental impact of different products.

This Core Maths task explores how standardised scores can be used to make comparisons.

The materials include a list of pupils and their marks in different subjects. They also contain the mean and standard deviation scores for each subject. By standardising the scores the...

This lesson aims to give a flavour of behavioural ecology in the context of African field work, using role play. Some students play the part of baboons, interacting with each other in the same way as a wild baboon troop. Other students play the biologists, studying the baboons in their natural habitat and trying to...

This activity supports learning in science and English, using the context of Dr Edward Jenner’s work on developing a vaccine for Smallpox. Children learn how, through vaccination, Smallpox became the first and only human disease to be eradicated. They look at what other vaccines exist today and the current battles...

This resource supports learning in literacy and drama and science, all based around the life of Edward Jenner. After watching a short film, children discuss some of the main differences between plays and films, beginning to think in terms of cinematic storytelling. They use their scientific and historical...

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...

This topic from Siemens designed for primary aged pupils, uses the context of long distance communications to get them thinking about how scientific ideas are used to develop solutions to challenges and how technology is about comparing and evaluating different solutions.

  • Ways of communicating...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

This resource provides a stand-alone lesson to support World Oceans Day in schools. The short activities include:

Ocean acidification in a cup which demonstrates the basic process of ocean acidification

Dissolving shell in vinegar investigates how the decreasing pH of...

The Wright Site Challenge is a virtual experience of life as a construction worker. The resource is an interactive walk-through journey from induction to site work. Students can explore a variety of roles in construction and learn about how to...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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