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This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).

Aspects...

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This film clip shows how steam is used to drive turbines in power stations which burn fossil fuels. It then looks at how turbines can be adapted to be driven by alternative energy sources, and examines the advantages and disadvantages of energy sources such as wind, to solar, biomass, hydroelectric power, tidal and...

The Frederick Bremer School developed this ‘off timetable’ STEAM activity with the help of a STEM Ambassador with interest and experience in this field of electronics as applied to music and dance performance. The activity incorporated electronics, control (switching), textiles, coloured and reflective fluorescent/...

Following a presentation on the electromagnetic spectrum, students are asked to produce a presentation which must include the following:

*How frequency is involved in categorising different waves.

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This publication, from Warwick University, reports on the STEM Careers Awareness Timeline Pilot. The Timeline project seeks to establish how schools can embed a more systematic programme of careers awareness into the existing subject curriculum. The report gives emerging findings from working with stakeholders and...

This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

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These technical briefs focus on energy access as a key element in lifting people out of poverty. In remote locations small-scale renewable...

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In this activity from the Institution of Engineering and Technology (IET), students work in teams to investigate the measures that could be applied to reduce the carbon footprint of their own school. They then prepare a presentation summarising their recommendations....

This resource from Siemens consists of a series of lessons based around a cross curriculum interactive online game designed for KS3 and KS4 students to develop knowledge across mathematics, science and technology. Students are required to select an energy plan for the energy island from several technologies. As...

Personal transport is becoming safer as technological advancements are made and more and more safety features are designed. The resources in this collection explore current transport issues around safety and think about the future of global travel, considering the design of vacuum tube trains and introducing ideas...

This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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