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This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.

The presentation describes:

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This resource will let students see pink elephants.

When the human eye is exposed to one colour for a relatively long period of time, the cone cells will become saturated with that colour. Once the eye is exposed to a broad range of colours again, the brain will pick up weaker signals from that colour and...

This activity, from the Institution of Engineering and Technology (IET), introduces students to methods of how to identify what components can be used as electronic sensors.

The resource is designed so that students...

This activity, from the Institution of Engineering and Technology (IET), challenges students to use their mathematical skills to calculate the critical dimensions of the tunnel that will be built. It could also be taught in design and technology or engineering, with the...

This four-lesson sequence teaches students to create multimedia for a given purpose. Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to evaluate...

This is a problem solving lesson, designed to help you assess how well students are able to:

  • Solve a real world modelling problem
  • Apply proportional reasoning

The problem is set in the context of a journey to school. Here are the features of the problem:

  • Each day...

In this activity from ARKive, students use a key to identify several species of shark and ray. Extension questions use video of shark movement available on the ARKive website as a context to discuss adaptation.

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The Pacific island nation of Kiribati recently announced its purchase of land in mountainous Fiji for its population to move to when sea level rises make life on its own low-lying islands impossible. In this activity students use data to predict sea level rises, including uncertainties, and decide whether humans...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...

Students investigate the generation of electricity by solar cells and how this can transform the lives of people without access to mains electricity.  The challenge is based on Practical Action's work in Gwanda, Zimbabwe.  

A crowd funding web site recently raised more than two million US dollars to fund solar roadways. These roads, claim the developers, will remain snow-free, and, at the click of a switch, can be transformed into car parks or even sports pitches. In this activity students consider whether solar roadways are worth...

This teaching resource is presented in four stages:

Stage One - Finding out about the problem. In stage one pupils find out more about spacesuits, how they work and why people need them to survive. They also find out more about the challenge to test a series of materials to...

This resource contains eight projects:

1. Using UV sensitive beads and sun cream to investigate the effects of ultraviolet radiation.

2. The aim of this activity is to encourage the students to come up with their own investigations, to explore how exposure to UV radiation varies in different countries...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

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