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These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...

This cross-curricular activity introduces the concept of vaccination, specifically for COVID-19, using stimulus materials enabling student discussion opportunities. The way in which vaccines work, what they contain and the most common side effects are explained using simple scientific terminology. Some anti-vaccine...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This document presents the executive summary and findings of a report which was carried out by a team from the Institute of Education, University of London, for the Wellcome Trust and published in 2001. It investigates how, and in which curriculum subjects, controversies arising from bioscience are tackled in...

This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:

  • Act One: a video or photograph to provide a ‘hook’ to the problem

  • Act Two: further...

This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...

This STEM Learning resource collection aims to support STEM Ambassadors to highlight the top 10 employability skills to young people, with examples of activities and discussions to support young people to develop these skills in either school, college or other settings.  

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This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...

A podcast from the Planet Earth Online collection and the Natural Environment Research Council (NERC). The Food Standards Agency advises everyone to eat at least two portions of fish a week, one of which should be oily, because it is good for us.

Unfortunately our appetite for fish and other seafood has...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

Work done in this Nuffield 13 - 16 module followed from the B unit called ‘Organisms’. This S unit provided enough material for eight double periods during a single-certificate science course. The teachers’ guide included 14 worksheets to supplement the students’...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

Students are presented with a conventional snakes and ladder board with squares from one to a hundred, except that the board contains no snakes and no ladders. Instead, certain squares contain a column vector. Students who land on these squares move their counter according to the vector.

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