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Biomedical Horizons is a multi-pronged project, funded by the Wellcome Trust, designed to raise awareness and spark discussion about the biomedical sciences – from pursuing a career to their role within society.

The aim of this resource is to:
* raise awareness of biomedical sciences and the variety...

This resource looks at how biomimicry enables engineers to take ideas from the natural world to develop new products and designs. The specific example of gecko tape is used to illustrate this. Students play a game of pairs where they need to match technology with the animal or plant which inspired its development....

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

This activity from the Institution of Engineering and Technology (IET) is a quick, engaging introduction to a lesson looking at the properties of modern materials. It encourages students to think about how technology is changing our society.

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Those two simple, inexpensive, practical activities, from the Association for Science Education (ASE) explore cultivating glowing bacteria and the phenomenon of one species turning a bright purple.

The glow is caused by luminous bacteria commonly found on rotting seafood. Ghostly glowing fish like this...

This resource, from the Association for Science Education (ASE), contains a number of recipes for making fermented soft drinks and some suggestions about how students could explore the science involved in making them.

The predecessors of modern carbonated drinks were often made at home or on a small scale....

This Licence to Cook practical session is about baking biscuits, both savoury and sweet. During the session, students will make either Cheese straws or ANZAC biscuits.

The session aims to improve students’ knowledge of flour based products and act as a reminder for the safe use of the cooker. It can be used...

This resource introduces the Black Sea Maritime Archaeology Project (@BlackSeaMAP), a three-year...

Purpose: Observing changes over time can result in the collection of a lot of data. One method of keeping a central record for the class is to set up a blog or a wiki for the duration of the investigation where photographs, measurements, results tables and graphs can be collated. Using a digital record rather than...

This resource, from Siemens UK, looks at the use of wind farms to provide sustainable energy for a range of communities in a variety of settings. The selection of a New Zealand context is significant as Maori communities see themselves as being responsible for effective stewardship of the land for future...

A National STEM Learning Centre and Network Engineering Case Studies resource investigating the evolution of the Blu-Ray DVD player, starting with the invention of the laser in 1958. This is a science enquiry story of how these devices have evolved from the invention of the laser in 1958 to the high-tech blue laser...

In this activity, from the Institution of Engineering and technology (IET), students investigate a use of electronic systems to improve health care.

They study a case where a Body Centric Antenna (BCA) increases the...

Key Stage Three National Strategy training materials produced in 2002 written to help subject leaders prepare their staff and students for Key Stage Three national tests in science (SATs). National Key Stage Three testing for all students aged 14 years old ended in 2009...

A collection of forty six mathematical investigation ideas suitable mainly for primary students with some suitable for lower secondary students. The activities in the booklet cover: enlargements, halving, colouring flags, matrices for young children, using isometric paper, using triangles to produce hexagons,...

This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

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