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The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in developing general skills in scientific writing. For a more specific focus on explanations, arguments...

Produced by Becta, this document contains examples which highlight ways in which ICT resources may be used effectively to support children's learning within secondary science.

The examples include:

  • Sound and waves
  • Forces and moments
  • Disease and mortality
  • Digestion and...

This activity encourages learners to think and talk about the maths they might need in Agriculture and Animal Care, and helps them and their teacher find engaging starting points. The objectives of the activity are to become aware of and reflect on personal attitude to maths, to become aware of some of the maths...

This activity encourages learners to think and talk about the maths they might need in their vocational area. The objectives of the activity are to become aware of and reflect on personal attitude to maths, to become aware of some of the maths needed in their vocational area, to become aware of areas of maths they...

The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended as guidance for senior school leaders in a school undertaking the Level 6+ project.

...

This multimedia package was developed by the Gatsby Science Enhancement Programme to support and extend the teaching of sensors to students aged 14-19. The development and use of sensors is a rapidly growing area. Students should already have some familiarity with sensors through their use in a classroom context in...

This activity helps learners begin to consider some issues involved in setting up their own business by making an initial, outline, mathematical model of the costs involved in setting up a business. Learners are required to work in small groups to create a poster showing the factors they would take into account,...

The Skills Builder Toolkit draws together the best thinking and experience around building essential skills from educators, employers and other skills-building organisations. It turns skills that can often seem hazy into a consistent set of eight transferable skills:

  • Listening
  • Speaking
  • ...

Volume two of two publications produced by the Spode Group with the aim of providing a useful set of examples that are convincing applications of mathematics and applications which can be taught in schools.

This...

This resource, written by Emma Morris, outlines the core choices facing mathematics education and builds on the recommendations of the 2011 Vorderman Report, by examining which mathematics approaches and reforms have worked overseas. The paper does not recommend directly importing practice from either of the case...

Purpose: As students progress through secondary science they will develop an understanding of waves as a means of transferring energy. Practical science activities around the study of sound are often used as a basis for understanding features of waves such as wavelength, frequency and amplitude. Digital technology...

This resource, published at a time when teachers had become aware of the tremendous need for motivational topics in mathematics, gives students an appreciation of, and insight into, mathematics and helps adopt an experimental attitude to the teaching and learning of the...

Produced by The Centre for Industry Education Collaboration (CIEC), this booklet offers advice and guidance for:
* teachers who wish to bring industrial speakers into school
* industrial speakers who would like an insight into the needs of teachers and their...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

This CensusAtSchool resource is based on key concepts needed by students doing GCSE mathematics, although it may be useful for an introductory review at A level or for strong Key Stage Three students. Pairs are asked to discuss statements on cards and decide, with...

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