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This collection of resources provides material to support the development of behaviour for learning strategies.

This problem features a coil of tinplate being stored on a mandrel. In the first problem, students are presented with the diameter of the mandrel, the height from the floor, the width of the coil and the density of the steel. The problem is to calculate the maximum coil weight. A worked solution is included with...

Purpose: The camera built into many mobile digital devices is an effective way of recording the equipment used in practical science, and the outcomes of investigations.  A sequence of recorded images displayed as a collage, with annotations added, is a simple and quick way to communicate procedures and findings to...

Purpose: Usually students work in groups at a practical activity, and use their own results to interpret the outcomes. For some investigations, it is helpful to use larger data sets, than single groups could collect during a lesson. Google forms provides a simple means of collating a large number of sets of data,...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

Purpose: Good practical science should include a variety of types of investigation and locations. Digital technology can support activities that involve outdoor work and observations over time, without being disruptive to school routines. 

Teaching approach: In the example described in the link below, data...

Collisions: extra - chasing the ball!

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Collisions: inelastic collision top view

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Inelastic large spin

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Collisions: inelastic little spin

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Collisions: large mass into small mass

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Collisions: oblique collision

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Collisions: rebound (v-t)

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