Filters

Clear all
Find a publisher

Showing 1523 results

Show
results per page

In this activity pupils design and make a model of a foldable goal for use on the Moon, as part of a lunar league football game. They will consider the issues with playing football on the Moon and how to transport equipment to it, with the aim to design and make a model of a goal that could be folded into a tube...

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

In this activity, aimed at primary-aged pupils, children will design and create an A4 sized collage portrait of King Charles III to celebrate the coronation, using recycled materials. Portraits might also include objects such as his crown, throne or sceptre and/or a background to represent London, the United...

In this activity, primary pupils make use of the theme of the King’s coronation to design a stone garden in the style of a flag or other item to commemorate the event. They will consider the design brief for the criteria, use a template to produce a design on paper, consider the scale for the final display and...

This is one of a set of resources from the IET that uses the theme of the lunar new year to reinforce basic maths skills through the use of Chinese calligraphy. The activity is aimed at key stage 3 pupils with low levels of attainment.

Pupils learn about and make use of Chinese calligraphy. They will learn...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

Produced by Becta, these case studies illustrate how information communication technology (ICT) can be used to enhance teaching and learning in science. This case study looks at how children in science designed a timing mechanism that could be used in Physical Education (PE).

Children used their timer to...

The 'Creativeity hub extraordinaires design studio' is the creative thinking game for problem solvers aged between 8 and 108. If the user has...

In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional...

This addition to the visually stimulating Sci-Hi series looks at the application of science...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

A wide-ranging series introducing readers to a range of popular arts topics, from literature to graffiti and dance to movie special effects. Each title includes ideas for classroom activities and discussion ideas....

...

This text explores how teachers can harness the power of curiosity in their classroom. Curiosity has the potential to enhance learning in all curriculum subjects but it has a special...

Pages