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Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.

In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...

Inspired by the Born to Engineer video from Dr Eleanor Stride, an engineer who is developing a treatment for cancer that encloses cancer-treating drugs in bubbles, this resource supports students to increase their understanding of engineering in a food science context,...

This resource supports mathematical understanding by making representations of characters from books using basic shapes.

Pupils will design a two-dimensional image for character from a book, using basic shapes. This teaching resource could be used as a one-off lesson activity to reinforce understanding of...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

In this activity from the Institution of Engineering and Technology, pupils make a model of a sail boat from craft sticks. They will then test their model to see if it floats.

This activity could be used to teach about making models and assembly techniques and introduce the history of marine engineering in...

This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product. ‘Make your pitch!’ provides students with an opportunity to explore and...

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

This resource introduces sustainability and how life on Earth depends upon our environment for resources such as food, water, and raw materials. Pupils learn about the materials life cycle, where raw materials come from, how to reduce waste and how raw materials may be used and recycled. The activities encourage...

These activities provide students with an understanding of the importance of fitness for purpose when designing new products. Students learn how to effectively dismantle and investigate an engineered product to determine its function/purpose.

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Inspired by the Born to Engineer video from Sam Fraser, an engineer who combines his love for engineering with a passion for football, this resource supports students to increase their understanding of materials engineering, including materials testing, design and material properties (Hooke’s Law, shear,...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in engineering and mathematics. In this activity, pupils will make a balloon rocket and carry out timed tests to calculate the velocity of the balloon. The...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

From the Centre for Science Education, the RA3 project aims to bring parents together with their children and teachers to explore the worlds of science and technology.

These activities use 'mechanical kangaroo' or 'mechanical horse' model robot kits. These kits allow children and parents to explore...

Learners will create a prototype food temperature probe...

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