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Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.

This resource focusses on how ergonomics and anthropometric data can be used to design a product.

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

In this activity, students will use memory metal wire to create a model of a deployable structure.  The James Webb Space Telescope has several structures that must be deployed in space, including parts of the primary mirror.  Students must create and evaluate a design to enable the primary mirror to fold inside the...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

Craven College in Skipton, North Yorkshire is twenty four miles from Leeds Bradford Airport where there are significant employment opportunities covering a range of areas in a busy airport e.g. pilots, ground staff and a range of auxiliary services. The College, through partnership with Jet2.com, Multiflight, TUI...

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

...

This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...

The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".

This interactive online game is designed for pupils aged 7 to 11  to develop their understanding of the different types of personal protective equipment (PPE) and its importance in keeping workers safe.  It is linked to the different job roles in a fictitious power station.

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The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...

In this activity from the IET, pupils use the context of the theme, the future of flight, to design a method or system of getting emergency aid pallets from a future aircraft to the ground safely.

Pupils analyse existing methods of achieving this then use the information they've gathered to create...

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