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This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product.

In this activity,...

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Build simple circuits from pictures or demonstrations.
  • Identify components from their circuit symbols, and draw the circuit symbol for common components.       
  • Identify...

In this cross curricular activity, children learn about light and shadows by creating shadow puppets which tell the story of a myth or legend. Teacher’s notes provide a step by step guide to creating the shadow puppets, showing how to create moving parts; it also shows how to set up a shadow theatre to tell the...

The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.

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Six practicals produced by the Institute of Physics (IOP) that help students to understand the electromagnetic spectrum and about materials used in making spectacles.

In addition to the guidance included for specific activities, please refer to the generic health and safety information before commencing any...

Produced by Rolls-Royce, this booklet tells the story of what makes a high value business. It looks at questions such as: What are high value businesses? What do they look like? Why do they matter? The booklet can be helpful to illustrate the types of career opportunities that are available to students with science...

These resources explores how engineers have used their knowledge of waves to improve lives.  The activities include:

  • Using the reflection of light to create a floating image
  • Investigating the best material for thermal resistance (insulation) in a survival suit

Curriculum links...

Produced by the Wellcome Trust Sanger Institute, this multimedia resource explores the five major stages of the malaria lifecycle, highlighting the role of the Plasmodium parasite at each stage. The resource predominantly focuses on Plasmodium falciparum but does also make reference to other Plasmodium species...

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From the Wellcome Trust Sanger Institute, this resource helps students to consider the allocations of funds to one or more malaria intervention projects. In groups they must discuss the pros and cons of different the projects and decide which should receive funding....

Produced by the Wellcome Trust Sanger Institute, these materials help students to understand how malaria is tackled in an area where it is endemic. In this activity students are given a scenario where they are allocated the role of malaria programme managers for a...

Malaria is one of the world's biggest killers. It infects up to 250 million and kills nearly 800,000 people per year. This resource, from the Microbiology Society, takes a look at the history of the disease along with its causes, diagnosis, treatment and the prevention strategies employed to tackle this global...

These technical briefs focus on manufacturing on a small-scale. It is an important livelihood for many people in the developing world and businesses are usually run by a family or a small group within the same community.

Technical briefs are documents produced by Practical Action which are freely available...

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