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Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

This magic trick from the Computer Science for Fun (CS4FN) team at QMUL is based on a ‘self-working trick’. It includes a set of instructions which, so long as the commands are followed, works every time. It is, therefore, an algorithm.

The trick involves playing cards – the actual value of the cards is not...

This is a problem solving lesson, intended to assess how well students are able to:

  • Understand and calculate the conditional probability of an event A, given an event B
  • Represent events as a subset of a sample space using tables, tree diagrams, and Venn diagrams

The problem is...

This Powerpoint was presented at...

The aim of the route inspection problem is to find a route that is as short as possible yet goes down every road once and returns to the starting point. The task informs students that there has been a heavy snowfall overnight and that the students are required to clear the roads in the town centre as quickly as...

The ‘presentation’ section of the Fixpert's resource focuses on documenting the Fixpert's project in the form of a film, presentation, folder, blog or any other medium students choose. It encourages students to be reflective and critical of their practice, along with developing presentation and story-telling skills...

The STEM Careers Toolkit for Careers Leaders in secondary schools and colleges is filled with creative ideas and practical suggestions on how to build STEM specific content into your careers strategy.

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Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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A number of applied school science courses recommend that students should make a site visit to some aspect of the chemical industry. Such visits are often difficult to organise and some areas are almost impossible to get access to.

To partly address the needs of applied science courses and some A-level...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

This Core Maths resource enables students to explore various models of the spread of disease. 

The presentation has links to instructions for three activities:

  • a practical investigation using a die and counters to model...
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In this activity students begin with a simple introduction to the stock market; calculating new prices for a variety of fictional shares based on daily percentage changes.

The task requires students to calculate simple percentage changes. A spreadsheet is provided for students to record their results which...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

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