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This document, by the Royal Society, provides the conclusions and recommendations from the largest survey of technicians in schools and colleges. It gives you evidence for what technicians should be doing or could do to support science education in schools. There are views from across education and case studies to...

This London Engineering Project paper, from The Royal Academy of Engineering, describes a range of activity days which supported the engineering diploma in schools who have students who may decide to continue studying the subject to degree level.

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This Core Maths task asks students to consider the relationship between surface area and volume and how this applies to cells. The materials include a presentation that can be used to lead students through the task and to aid discussion.

The teachers' notes contains a suggested starting point for the...

This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.

Students are encouraged to experiment with the behaviour of the program, and to...

The Royal Society and the Association of Science Education commissioned a wide reaching survey on the provision, roles, responsibilities, working conditions and opinions of laboratory technicians in secondary schools and colleges in 2001, and had over 5000 technicians responding, making it the largest survey of its...

This animation demonstrates the range of methods that can be used to investigate different populations in a woodland ecosystem.

Survival Rivals are hands-on experiments inspired by Darwin and produced by the Wellcome Trust.

The three resources in the series are:
* I'm a Worm, Get Me Out of Here (exploring natural selection)
* Brine Date (looking at sexual selection)
* The X-Bacteria (investigating antibiotic...

Explore the world of sustainability through the knowledge and expertise of those seeking to effect change and make a difference. Through a series of videos, webinars, articles, ideas and practical activities young people aged 11 to 18 and their educators can expand their knowledge, question the world around them...

These technical briefs focus on low cost approaches related to sustainable construction and materials.

Technical briefs are documents produced by Practical Action which are freely...

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Suzie researches how the sun influences the planets in the solar system.  She also teaches physics to undergraduates and is involved in a lot of outreach.  Suzie is currently working on the BepiColombo mission to Mercury. 

There are two cuts of the video – one aimed at primary aged children, and one for...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...

From The Centre for Industry Education Collaboration (CIEC), these activities investigate the crystallisation of sugar in the fondant of creme eggs.

Complaints of 'glass' in creme eggs, and other sugar confectionery products, are sometimes the result of the growth of very large crystals of sugar. In these...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

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