Filters
Clear allSubject
- Careers (80) Apply Careers filter
- Climate Change (3) Apply Climate Change filter
- Creative arts and media (9) Apply Creative arts and media filter
- Cross curricular (64) Apply Cross curricular filter
- Design and technology (275) Apply Design and technology filter
- Engineering (164) Apply Engineering filter
- Food Preparation and Nutrition (4) Apply Food Preparation and Nutrition filter
- Leadership (2) Apply Leadership filter
- Mathematics (223) Apply Mathematics filter
- Personal development (5) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (250) Apply Science filter
- Space (4) Apply Space filter
- STEM Ambassadors (5) Apply STEM Ambassadors filter
- STEM Clubs (19) Apply STEM Clubs filter
Age range
Type
- Activity sheet (224) Apply Activity sheet filter
- Article (88) Apply Article filter
- Assessment (3) Apply Assessment filter
- Audio (5) Apply Audio filter
- Data set (3) Apply Data set filter
- Demonstration (4) Apply Demonstration filter
- Experiment (3) Apply Experiment filter
- Game (8) Apply Game filter
- Group work (9) Apply Group work filter
- Image (43) Apply Image filter
- Information sheet (55) Apply Information sheet filter
- Interactive resource (13) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (13) Apply Poster filter
- Presentation (116) Apply Presentation filter
- Quiz (2) Apply Quiz filter
- Research (43) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (2) Apply Simulation filter
- Teacher guidance (343) Apply Teacher guidance filter
- Textbook (24) Apply Textbook filter
- Video (70) Apply Video filter
- Include Physical Resources (26285) Apply Include Physical Resources filter
Showing 1011 results
This document from the Department of Education looks at how St Gregory's Catholic School Science College educates pupils and parents about cyberbullying through newsletters, their 'Parent Zone' and curriculum. The resource explores the school's resources for parents, mobile phone and behaviour polices as part of...
This infographic gives a clear overview and summary of the progression of the Teach Computing Curriculum through each key stage and year group from the beginning of key stage 1 through to the end of key stage 4 with suggestions for post-16 options.
The Teach Computing Curriculum resources contain everything...
This is a very comprehensive package from Sean Cullinane which consists of lessons to teach the basics of object oriented programming. Students will produce a playable snake game as the outcome. Note: It is recommended that this is only delivered to students with some previous programming experience, ideally some...
Using analogies to teach the topic of the TCP/IP networking is often a very useful strategy. This Computing at School community resource consist of three documents. The first provides a theory overview of the communication process. The second provides a range of links and activities, although some are aimed at...
This resource contains a variety of activities and teacher resources to help students develop their problem solving skills, these are mostly through the use of unplugged activities which also encourage the development of skills associated with creating algorithms. The resources consist of teacher guides for each of...
A series of five lesson plans aimed at students with no knowledge of Python. In the description it is stated that depending on the students' level of ability these might be adapted to take up to eight lessons. The resource contains some discussion about how and why one might want to start using Python as their...
This booklet contains all the IET teaching resources for the BBC micro:bit.
Tech We Can provide free learning materials to educators to inspire all pupils about a future in computing and technology careers. The resources in this collection show how technology can be used in manufacturing and to enhance security.
Leah studied AS maths and IT and A level psychology and computing. Despite starting a computing degree, she subsequently realised that the Telecoms Support Apprenticeship Pathway suited her learning style more appropriately. She is now working as an apprentice at Azzuri, working to support customers...
This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.
The activities include a robot...
In this activity, learners will improve and further develop their programmable pedestrian crossing system using the micro:...
Machine learning is a process where machines or rather, computer code running on machines, is created that allows the code to develop its own methods to categorise information based on data that we feed into it. Scientists at the University of Oxford are working on...
In this activity, learners will test their product against the design criteria and suggest possible improvements.
The book "The Magic of Computer Science" contains a variety of tricks that relate to various elements of computer science.
In this resource, the algorithm...