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Showing 1002 results
How can STEM help us survive and thrive? From thinking about how diseases are spread or contained, to building a better skyscraper that can withstand earthquakes, this programme of activities explores both the practical and the hypothetical. Students are asked to explore the big question: Can we save the world with...
This document from the Department of Education looks at how St Gregory's Catholic Science College uses weekend detentions to deter behaviour. The resource explores the Saturday detentions and the visibility of senior staff, as part of the managing behaviour and bullying in schools case studies.
Behaviour...
This is one of a series of resources to support the use of the BBC micro:bit.
In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...
This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.
The copyright for the collection is owned by Axlesoft Ltd and is available for use...
An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
- Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...
This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.
The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....
This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.
Children are asked to create an algorithm that...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
The Scratch Patch collection is a series of articles from the MagPi Raspberry Pi magazine. The practical activities contained can be used, generally, with any version of Scratch – on a Raspberry Pi or any other computer. The activities are very directed, in support of students in the early stages of learning...
A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...
This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...
Focusing on the programming skill of loops and repetition, this activity offers a chance for pupils to apply their understanding, linking both Scratch and art. With links to modelled examples, teachers could apply the PRIMM method to their lessons, through the pre-created Scratch projects.