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This activity allows pupils to simulate the robotic exploration of Mars. Pupils will have the opportunity to take on the role of the rover controlled by mission control as well as being able to build their own remote control rover. Pupils will use a map of Mars to set out regions of interest and hazards before...

This book answers questions such as how did Walter Reed solve the mystery of yellow fever? Will balls of different masses fall at the same speed? This series shows how the reader can accomplish experiments and...

This series shows how the reader can accomplish experiments and interpret the results.

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of analysing and interpreting data, from reading information from a bar chart to interpreting cumulative frequency graph.

Analysing and interpreting data pack one...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.

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This board game illustrates the human body. The first student to build their body wins. Students can choose between nerves, skeleton, organs and muscles. Body pieces may have to...

This series looks at civilizations in the ancient and medieval worlds, and explains the technological advances that were made in those times. This book focuses on ancient China.

This series looks at civilisations in the ancient and medieval worlds, and explains the technological advances that were made in those times. This book focuses on ancient Egypt.

A set of resources aimed at primary-aged pupils from the Institution of Engineering and Technology (IET) using Ancient Egypt as a theme. The resources include activities to develop knowledge and skills in design technology and maths with cross-curricular links to history, geography, art and literacy.

This series looks at civilisations in the ancient and medieval worlds, and explains the technological advances that were made in those times. This book focuses on ancient Greece.

A kaleidoscope is an optical instrument in which bits of glass, held loosely at the end of a rotating tube, are shown in continually changing symmetrical forms by reflection in two or more mirrors set at angles to each other.

A kaleidoscope operates on the principle of multiple reflection, where several...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of angle, from identifying right angles to working with bearings.

Angle pack one contains eight work cards with a wide variety of activities covering...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of angle properties, from investigating the sum of the angles in a triangle to calculating the size of angles in a circle, and a separate booklet of geometric facts.

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This resource consists of 22 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, requiring students to: * know the names of different kinds of angles * demonstrate the use of angles using physical activities * explore the angles associated with...

This resource contains a collection of dynamic and interactive spreadsheets designed to illustrate teaching points on the topic of angles.

The first sheet provides screens on the following:

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