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These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

The Vernier Anemometer is an impeller-type anemometer that measures wind speed in the range of 0.5 to 30 m/s (1 to 67 mph). The Anemometer fits in your palm for wind study measurements in the field. A standard camera mount on the back and an accessory rod allows you to position it in wind tunnels or in front of...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

This brief activity uses false-colour images of the Columbia glacier to introduce the idea of using sequences of satellite images to monitor change and focuses on the selection of appropriate data for an investigation.

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

In this book, the author discusses how algorithms, big data and mathematical models are being increasingly used to make decisions which affect our lives.

This activity demonstrates how a Raspberry Pi running Python can interact with other devices in the browser. Using the web.py framework, web forms can be served to mobile phones, tablets etc, and accept input which is fed into the Python script. The project helps students to see how web servers work, and how...

This short activity introduces students to the ideas of the footprint and resolution of an image, asking them to choose and use appropriate methods to calculate how these quantities would change as they moved a camera to a series of vantage points above the surface of the Earth

In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems.

These resources introduce what is meant by a program and programming commands. Activities include asking learners to create a set of instructions that will solve a problem, as well as building on understanding of programming commands and what they are used to do in a program. 

 

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem...

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle some of the world’s most pressing problems - from dealing with cyber security and maintaining clean water and energy supplies to...

This poster provides examples of the types of skills that you can develop whilst learning robotics, including:

  • problem solving
  • teamwork
  • creativity

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