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9780112903307: The Challenge of the Chip (Science Museum)

 

This book is an absorbing, detailed and fast-moving account of the emergence of the microchip. It includes a brief run-down of the development of electronics over the...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...

This edition of the Computing at School newsletter contains articles covering:

*CAS community resources

*BCS Certificate in Computer Science Teaching

*Master Teachers

*Pedagogy in computing teaching and across the curriculum

*The Barefoot Computing project

*Computational...

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This collection includes a wide range of resources to bring the Christmas theme into Science, Maths, Computing, and design and technology lessons.  Activities include:

  • deciding which planet Santa might live on
  • a coding lesson for lights on a Christmas tree,
  • making a Rudolph the red...

This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...

An ideal plan for a Christmas themed coding lesson! This plan involves a Christmas tree that has sparkles lighting up as the baubles, but it is also possible to use other Christmas-related ideas (for example Christmas cards) that have the same code.

The Internet of Things (IoT) is about connecting the unconnected, and it is growing rapidly. It uses sensor-equipped physical computing devices, connected through wired and wireless networks and the internet. The IoT has many uses, include the...

Image result for Classic roamer (floor turtle)

Roamer is a friendly programmable robot that introduces children to computer programming in a very concrete way. Roamer has its own programming panel on its back allowing...

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.

Designed for STEM Ambassadors to present, in this activity students experiment with a programme containing a path-finding algorithm. They look at the use of messaging in the programme and record how the length of time an algorithm takes to run is affected by changing the starting conditions.

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