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This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

This resource teaches students how to code through a series of physical computing and practical activities which explore the essential role engineers have in search, save and rescue missions.

This resource is designed to provide practical and contextualized applications where people can see the role that...

The Science of Secrecy from Ancient Egypt to Quantum Cryptography. From the best-selling author of Fermat's Last Theorem, The Code Book is a history of man's urge to uncover the secrets of codes, from Egyptian puzzles to modern day computer encryptions.

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This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

 

If you could make an app, computer program, or anything programmed with code, what would it be? A game, clothing that lights up, or maybe a robot to help you clean your room? Whatever your...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

 

Choose your mission and follow Major Kate on her mission to save Planet...

This is a long-awaited and much needed book...

The new computing curriculum is truly transformational. However, many primary teachers and students have little or no experience of programming or the thinking skills that underpin it. This...

 

The student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum. First Steps in Programming using...

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